The GTC brings together researchers, educators, and professionals across ETH developing research that is impactful for the games, using games for science and education, and transfering technology to the game industry. These individuals, listed here alphabetically, each contribute to this effort in a unique way.
game technology, computer animation, computer graphics, augmented reality, artistic stylization, digital geometry processing
robotics, computer-science education, augmented reality, game technology
Fábio Porfírio da Costa
game technology, game design, augmented reality, digital storytelling, computer graphics.
augmented reality, video games, education, crafting