Computer Graphics Laboratory
The Computer Graphics Laboratory was founded in 1994 by Prof. Markus Gross. Our research is devoted to the design of fundamental methods, algorithms and systems for computer graphics, geometric modeling, physics-based animation, image acquisition and generation, display, scientific visualization, and multimodal learning.
Below we provide some examples related to game research.
The ETH Game Programming Laboratory: A Capstone for Computer Science and Visual Computing
The Visual Computing bachelors/masters program at ETH Zurich provides an internationally renowned degree in computer science. A new project-based game development course serves as a capstone to the program by reinforcing core computer science concepts and specialized topics in Visual Computing. Read more
HeapCraft: Game Analytics for Researchers and Minecraft Players
Analytics tools for Minecraft servers can advance the sciences of cooperation, creativity, and education. They can also give Minecraft players hands-on experience with responsible data analytics and community building. We offer analytic and collaboration tools for academics, players, and Minecraft server administrators. Read more
Computer-Assisted Authoring of Interactive Narratives
This paper explores new authoring paradigms and computer-assisted authoring tools for free-form interactive narratives and presents a new design formalism, the Interactive Behavior Trees (IBTs). Read more
Influence of Animated Reality Mixing Techniques on User Experience
We investigate the influence of motion effects in the domain of mobile Augmented Reality (AR) games on user experience and task performance. Read more
Pervasive Games Platform
The Pervasive games platform demonstrates a strong mix of real life and Internet experience in a playful way and shows advances in 3D or virtual world environments in a way that becomes immersive and ’real’. Read more